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Game Interface

Above is a picture of the game interface. In the right corner you see the characters in the party. The main character is at the top, with her companions at under. Each character comes with a portrait. You can select a character by clicking on the portrait.

At the top-center you will see the user interface. This specific type is called the Radio Menuing System, or RMS. The great thing about this is it's there when you need it, and it's not when you don't. To activate it, you need to click on an item, NPC (non-player character,) animal, or enemy. The player above is currently examining a chicken. The object that the player is examining is always represented by a portrait in the center of the RMS. There are different choices around the portrait, depending upon what the player is examining. Hovering over the button will show what it does, as in the picture above, where the player is hovering over the sword and it says "attack" in yellow. This system should be very easy to use.

At the bottom of the screen you will see the quick bar. This allows easy access to items. To put an item in the quick bar, just drag it into one of the slots. The "F" keys are shortcut keys for selecting a specific item.